
Its T rating by the ESRB comes mostly by way of some foul language scribbled on the walls of the town, but the horrors themselves feel more like Pixar After Dark than true survival-horror fare, and that’s totally fine, because it’s clearly the vision Tequila Works had for Gylt and it delivers on it with precision. Gylt is thematically dark, but never pushes the envelope too far. The central mystery is a fun one and captures the Laika-like spirit of the project perfectly. For six or seven gameplay hours, Sally will be one step behind her troubled cousin, desperate for answers. Her younger cousin Emily has been missing for a month, and the search for her drives Sally to dig deeper into the history of the town as well as her relationship with Emily. As the middle school-aged Sally, players find themselves in her home of Bethelwood, a once quaint mining town now playing host to brutish monsters of various shapes and sizes. Gylt is a horror game, but that’s not to say it’s likely to be a scary game. Platform(s): Google Stadia Baby’s first Silent Hill
